Author Topic: Ideas for new elements, animals, options, campaigns and more  (Read 14893 times)

noa2000

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I had some Ideas for the Sandbox future updates. First, element ideas.

Movable Elements: (like earth or sand)

-Salt (Put it in the water to generate salt water!)
-Waterweehls (When water brings to rotate them, they generates electricity)
-bubbles (Put they in water, they will move up and bursts. Fish and Humans underwater generate them.)
-fuse (It burns faster than wood.)
-grenade (Humans can throw it.)
-climbing plant seeds
-priming powder (Prime it with fire.)
-spark (It can burn something like fire, but moves like electricity)
-powder (If it's hot, it will be ash. Humans sink a bit into the powder.)

Liquid elements:

-swamp (Everything sink into the swamp.)
-salt water (If it's hot or very hot, the water will disappear and only salt will be there.)
-nitro (such as liquid TNT.)
-mercury (It can conduct electricity and if the temperature is cold or very cold, it's like normal metal.)
-soapy (Electricity blow it up. Humans are happy when they swim in soapy.)

Unmovable elements:

-Fireworks (Colours:green,blue,red,yellow)
-E-fireworks (You need electricity to turn it on.)
-bulletproof glass
-Colour glass (Red, green,yellow,blue,orange,pink)
-invisible glass
-brick wall (a destructible wall)

And here are my animal ideas:

-Sharks (Live in salt water and eat fish and sometimes humans)
-Ants (They build ant nests.)
-Fighters (This humans attack other fighters or normal humans)

I had some ideas for elements like gas too:

-Wind (Hold your finger and move it to destroy elements with a storm!)
-Oxygen (Humans and animals need it.)
-Carbon (If you create to much carbon, you will get carbon clouds. The make your universe very warm.)

And i had ideas for more options and campaigns:

- Weather Options:
 -Storm
 -Thunderstorm
 -Rain
 -Sun
 -Wind
 -Lava rain  ;)
 
-Control Humans with control buttons!(Top,down,right,left)

Campaign ideas:
-Mystic adventures campaign (buy) Control your human trough the levels.
-Windy god campaign (free) Make it windy or create a vacuum!
-Fight campaign (buy) Humans vs. Fighters!
-Explosive campaign (buy) You should juse grenades...

Anoher idea: Black holes can make a vacuum. Then you need oxygen, because animals can't survive in a vacuum!


Do you like my ideas?
Do you think some of my element ideas will be in a future update?
It will be good. :)

questionlife

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Re: Ideas for new elements, animals, options, campaigns and more
« Reply #1 on: May 16, 2013, 08:44:17 PM »
The ones I liked are:


Quote
-nitro (such as liquid TNT.)

-mercury (It can conduct electricity and if the temperature is cold or very cold, it's like normal metal.)
-bulletproof glass
-Colour glass (Red, green,yellow,blue,orange,pink)

-brick wall (a destructible wall)
-Wind

The rest don't really interest me as they don't seem to add too much in terms of replayability, but nice ideas nonetheless.

You forgot about one element though...

- Conveyor Belt (moves objects on top of it along it) - it would need a direction switch similar to the power options I imagine.

Misanthropy

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Re: Ideas for new elements, animals, options, campaigns and more
« Reply #2 on: May 26, 2013, 05:24:08 AM »
I liked many of them!  :D
Fireworks, Mercury, Fuses, Ants, and fighters were my favorites
Unfortunately, while waterwheels are cool, I have to point out that its redundant given that have a water sensor X_X (and the game works based on detection- it is either there or isn't.  It doesn't detect motion)

The bubble idea would be neat-  little pockets of air in the water that travel up.  I think that'd be very possible.
Imagine making a lifeguard machine- using water detectors... the moment there ISNT water you could drain it all to save the human.

Fireworks... i imagine being kinda like TNT but colorful. : )

XPickleX

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Re: Ideas for new elements, animals, options, campaigns and more
« Reply #3 on: July 30, 2013, 08:53:48 AM »
I like!Hmmmm... You said wind and vacuum elements? I wonder if generating large storms could produce tornados or hurricanes :) it would add a twist to the humans! ;D

AnkhAnanku

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Re: Ideas for new elements, animals, options, campaigns and more
« Reply #4 on: October 12, 2013, 10:34:14 PM »
I've got a BIG IDEA for version 2.0.  So big, it'll need an option to turn on and off the effect like you do with light and weather. I already worked out a system of reactions, because the reactions are what make it possible tro create interesting creations.
Introducing: SALT
_____salt and water_____
salt + water = saltwater
salt + ice = saltwater
saltwater + ice = water + saltwater
saltwater + [very cold] = ice = salt

_____salt and land_____
water + sand(dry) = saltwater + sand(wet)
saltwater + mud = soil
saltwater + plant = [nothing, it eats the plant and disappears]
saltwater + sand(dry) = water + sand(wet)
This is the major reason I think the salt effect will need an on/off switch, otherwise it'll mess with people's other creations.  I thought this set up would create some interesting environments.

_____salt and elecricity_____
saltwater + metal = wall [like rust, you know?]
saltwater + electro = saltwater(electro) [electro passes through the saltwater like it was a body of metal]
saltwater(electro) + wall = steam + metal(electro)

I also came up with a system for LIME, which I thought would add some interesting reactions.

_____basic lime_____
lime + water = steam
lime + acid = salt + steam
lime + acid solution = salt water
lime + fire = ash

_____limestone_____
lime + stone = limestone
limestone + water = steam
limestone + acid = salt + steam
limestone + acid solution = salt water
limestone + fire[heat] = ash + lime

You might even be able to form caves like this if the Limestone is stiff like metal and wood!

XPickleX

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Re: Ideas for new elements, animals, options, campaigns and more
« Reply #5 on: October 15, 2013, 12:15:58 PM »
I have seen a lot of people post about salt and salt water, although I think it it has great potential it needs something to go with it. But I don't know. It's very interesting about the reactions with salt. :)
















Rapix

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Re: Ideas for new elements, animals, options, campaigns and more
« Reply #6 on: November 14, 2013, 05:32:18 PM »
I've got a BIG IDEA for version 2.0.  So big, it'll need an option to turn on and off the effect like you do with light and weather. I already worked out a system of reactions, because the reactions are what make it possible tro create interesting creations.
Introducing: SALT
_____salt and water_____
salt + water = saltwater
salt + ice = saltwater
saltwater + ice = water + saltwater
saltwater + [very cold] = ice = salt

_____salt and land_____
water + sand(dry) = saltwater + sand(wet)
saltwater + mud = soil
saltwater + plant = [nothing, it eats the plant and disappears]
saltwater + sand(dry) = water + sand(wet)
This is the major reason I think the salt effect will need an on/off switch, otherwise it'll mess with people's other creations.  I thought this set up would create some interesting environments.

_____salt and elecricity_____
saltwater + metal = wall [like rust, you know?]
saltwater + electro = saltwater(electro) [electro passes through the saltwater like it was a body of metal]
saltwater(electro) + wall = steam + metal(electro)

I also came up with a system for LIME, which I thought would add some interesting reactions.

_____basic lime_____
lime + water = steam
lime + acid = salt + steam
lime + acid solution = salt water
lime + fire = ash

_____limestone_____
lime + stone = limestone
limestone + water = steam
limestone + acid = salt + steam
limestone + acid solution = salt water
limestone + fire[heat] = ash + lime

You might even be able to form caves like this if the Limestone is stiff like metal and wood!

Reminds me Doodle God no?

Ethereal Being

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Re: Ideas for new elements, animals, options, campaigns and more, & MORE SPACE
« Reply #7 on: December 27, 2013, 03:25:18 PM »
PLEASE DEVS. A BIGGER SANDBOX.

hehehe. If there is anything in the game that I want more, it is more room to sandbox. But please don't let us have to buy it with real world coins. Maybe mana, but hopefully not too expensive :(. (Or maybe free! :D). I suggest the GUI style be like the ones in preview (the image viewer in mac), where when you change the canvas size, and you can access it in the world options thingie (temp, sun, light options.)

Also, just saying, buying backgrounds are made unnecessary by the fact that you can just go to the gallery, pick out a map that has your backgrounds, erase all its data (pixels, name, description) and save it. Then you have no need to buy the backgrounds. I suggest when you save an online work it's background goes missing (unless you already own the background)

Rapix

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hehehe. If there is anything in the game that I want more, it is more room to sandbox. But please don't let us have to buy it with real world coins. Maybe mana, but hopefully not too expensive :(. (Or maybe free! :D). I suggest the GUI style be like the ones in preview (the image viewer in mac), where when you change the canvas size, and you can access it in the world options thingie (temp, sun, light options.)

Also, just saying, buying backgrounds are made unnecessary by the fact that you can just go to the gallery, pick out a map that has your backgrounds, erase all its data (pixels, name, description) and save it. Then you have no need to buy the backgrounds. I suggest when you save an online work it's background goes missing (unless you already own the background)

About a world's size, it will be very difficult to change. This means too much development if it's not rebuild the whole game.

For the background issue, this has been already reported. Our direction decided not to change this.

Anyway, thanks for your contribution.

B-Man

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Re: Ideas for new elements, animals, options, campaigns and more
« Reply #9 on: March 10, 2014, 01:05:19 PM »
regarding waterwheels, they don't have to use water. it would be nice if  there could be a pipe segment that generated electricity when matter passes through it. then you can effectively have a waterwheel that functions for all types of matter